TOMB5 - Feb'19 status update
The project has come a long way since June of 2017. Since the beginning of the project, the codebase has been divided into two separate branches: PC and PSX, which share a common “GAME” folder whi...
The project has come a long way since June of 2017. Since the beginning of the project, the codebase has been divided into two separate branches: PC and PSX, which share a common “GAME” folder whi...
Lately, I’ve been decompiling Tomb Raider 5 with some friends and while researching potential sources of debug informations that could help the process, I stumbled upon the Pocket PC version of Tom...
For my latest project (Turing), I chose to use PyQt 5 for the GUI because it’s what seemed the best to me to allow the whole thing to be cross-platform without much of a hassle. It has done its job...